In a dev blog posted on their official Steam page, the PUBG designers have reported some far reaching developments to weapon harm, the connection framework, and the plunder table touching base in an up and coming patch.
In the short post, the group clarified that there is as of now a lopsidedness of weapon use in the diversion. Players are frequently settling on ambush rifles over alternate weapons in the diversion in all types of contention.
Obviously, this conflicts with the outline objectives of the group, and in the post they unequivocally specify that the’s “group will probably influence it so nobody firearm to will feel equitably superior to the others.”
While they are being cagey with numbers until the point when the genuine fix notes, it appears that PUBG Corp. is going to make some enormous movements where weapon harm is concerned.
These aren’t the main noteworthy changes waiting to be dealt with, as the post additionally specifies huge moves in the weapon connection framework.
Right now there are a wide exhibit of connections for the gags, stocks, magazines, and sights of the different weapons in the diversion.
The movements that will occur for this framework are intended to give players a “more extensive exhibit of connection alternatives,” despite the fact that what that may mean precisely is somewhat cloudy. An extra huge adjustment to the diversion is the expulsion of the level three cap from the typical plunder table.
The designers note in their post that having a level three protective cap practically gives players an “additional life” in light of the fact that even a headshot from the diversion’s most intense weapons won’t completely down a player wearing an undamaged level three cap.
Utilizing that rationale, the group will be making the level three head protector into a thing that must be gotten from the plane-dropped mind bundles that show up sporadically amid an amusement.
To me, this last choice is the most impactful one for the normal player. Changing weapon harm and the connection framework all around adjusts the diversion for everybody, except changing who approaches level three protective caps implies that there will be a diminishment in mid-level players who make it to conclusive circles on great basics and blurring a fortunate headshot from a superior player.
Maybe obviously, that is one of the objectives for the change. “We don’t need fortunes alone to figure out who gets things like this,” the devs clarify, “so we’re expelling it from the ordinary plunder produce tables and constraining it to mind bundles as it were.”
I’m not exactly beyond any doubt how to work out the rationale that separates finding a thing on the ground as pretty much fortunate than trusting you’re in the flight way of a box that may generate a thing you need in it (and how fortunate you should be for that case to be uncontested), however obviously there’s some sort of analytics going ahead here that is I’m not mindful of.
As Reddit client Ryan_Lim notes in the best remark in the Reddit string devoted to the post, “Downgrade of Level 3 Helmet to Air-Crate just is essentially a buff to ace Kar98k clients.”
In a diversion like PUBG, where its frameworks all impactsly affect each other, evacuating gear like the level three protective cap from the world implies that a capable shot from an intense weapon at a long range is sufficient to remove you from a given amusement.
I’m likewise not certain how this considers along with the “fortunes versus expertise” thoughts evoked in the post. Making sense of how to adjust these things together is a troublesome undertaking, particularly since weapon harm is being worked on in the meantime.